AI Insights · Timothy · October 2022
Top 5 Otome Games on Android in Africa: Q3 2022 Performance
Discover the performance trends of the top 5 Otome games on Android in Africa during Q3 2022, with insights into downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 Otome games on the Android platform in Africa. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Chatlinx Otome Love Story Game from Webelinx Games experienced fluctuating weekly downloads, peaking at around 1.1K in mid-July and stabilizing to approximately 691 by the end of September. Weekly revenue showed sporadic increases, reaching up to $12 in early August. Active users initially rose from 846 at the end of June to over 1K by late July, then gradually declined to 724 by the end of September.
Love Story ® Romance Games, also by Webelinx Games, saw a peak in weekly downloads at 1.1K in early July, followed by a drop to 114 in late August, and a rebound to 752 by the end of September. Revenue peaked at $113 in late July, with fluctuations throughout the quarter. Weekly active users saw a high of 2.4K in mid-July, dropping to 1.1K by late August, and then climbing back to 1.8K by the end of September.
Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION had consistent weekly downloads, peaking at 844 in early July and dipping to 200 by the end of September. Revenue peaked at $112 in early August and saw a steady decline towards the end of the quarter. Active users peaked at 1.9K in late July, gradually decreasing to 1.2K by the end of September.
My Candy Love : Otome Sim Game by Beemoov Games showed a steady decline in weekly downloads from 743 in early July to 253 by the end of September. Revenue remained negligible throughout the quarter. Active users fluctuated slightly, maintaining a range between 3.5K and 3.9K.
Blood Kiss : Vampire story by StoryTaco.inc had a peak in weekly downloads at 486 in mid-August, followed by a decline to 154 by the end of September. Revenue was minimal, with slight increases peaking at $19 in mid-July. Active users peaked at 2.5K in mid-August and stabilized at around 2.1K by the end of September.
For more in-depth insights and data, visit Sensor Tower.